[{"data":1,"prerenderedAt":46},["ShallowReactive",2],{"post-\u002Fposts\u002Fglass":3},{"id":4,"title":5,"body":6,"crosspost":31,"date":32,"description":12,"extension":33,"meta":34,"navigation":35,"path":36,"seo":37,"stem":38,"summary":39,"tags":40,"type":44,"__hash__":45},"posts\u002Fposts\u002Fglass.md","Glass",{"type":7,"value":8,"toc":27},"minimark",[9,13,21,24],[10,11,12],"p",{},"Glassmorphism gets dismissed as a trend. I think people are missing what it actually is.",[10,14,15,16,20],{},"Glass in UI says: ",[17,18,19],"em",{},"there is depth here",". Content lives in layers. Things exist in front of other things. It implies a world behind the surface, which is usually true. Data is dynamic. Context shifts. The interface is a window, not a wall.",[10,22,23],{},"Frosted glass, backdrop blur, translucency: they're not decoration. They're a visual language for interfaces that are aware of their environment.",[10,25,26],{},"That's what I want every screen I build to feel like.",{"title":28,"searchDepth":29,"depth":29,"links":30},"",2,[],false,"2026-07-07","md",{},true,"\u002Fposts\u002Fglass",{"title":5,"description":12},"posts\u002Fglass","Why I keep coming back to glass as a design language.",[41,42,43],"design","glassmorphism","aesthetic","short","6YMXf-E9GjbCRL-nKLrkSv3sMAER7D5yH1XQWHY28C0",1783484035553]